I’m not really a graphics person so much as I’m a Hollywood special effects person. These days my work on special effects focuses quite a bit on face and body animation and simulation, trying to outwit the uncanny valley. Traditionally, one used only computer vision techniques for this sort of work, but we’re now successfully mixing in quite a bit of physical simulation as well. In fact, I have many ongoing projects mixing in real world data and simulation in order to create more realistic simulations for Hollywood special effects (cloth is next).